Hey Seedworlders, Debayo here.
The last few weeks have been a wild ride in the Seedworld universe.
Our team has been hard at work enhancing both the artistic and technical aspects of the game to enrich your survival experience.
So whether you're here for the updates, the eye candy, or just trying to figure out what the Storage Cart does, we got you.
Art & World Building
The Void may be hungry, but your base still needs to look lit
—Unknown Studio Manager
Points of Interest
We wanted to share a quick update about a new world element that’s been quietly taking shape across Seedworld, POIs (Points of Interest).
These aren’t major Landmarks or lore hubs, but rather small or not?, scattered locations designed to add more life, loot, and exploration moments to your journey. Think of them as the world's forgotten corners, an abandoned tavern, a roadside supply camp, a busted cart surrounded by crates, or even a lonely shed overtaken by weeds.
Here’s what you can expect:
Basic loot spawns
Found around roads, biome edges, or open spaces
Help fill the gaps between larger Landmarks and events
A great place to gather resources without major risk, or is it really?
POIs are meant to support your exploration, give you reasons to veer off the path, and help keep the world feeling full and lived-in, even in its quieter places.
Keep an eye out… some of them may hold more than just supplies.
The following images are a work in progress of some POIs you might encounter!
Scavenger Shop
Storage Cart
Tavern
Shrine
Medieval Fantasy Architecture
Big shoutout to our art team, they’ve just added a brand-new Medieval Fantasy Architecture set to Seedworld! This asset pack is built to support both Landmark creation and player-built Keeps, offering a rich palette of towers, battlements, archways, and more.
To showcase what’s possible, we’ve included a rough quick castle test assembly (see image below).
This will help our team shape new POIs or craft epic new landmarks. This architecture brings depth, atmosphere, and fantasy flair to the world of Seedworld.
Get ready to see it in BTK like the old empires once did, and maybe better. 💫
Castle
Development Updates
If it’s not broken, we’ll still rebuild it, because that’s how progress works.
—Studio Project Manager
Unreal Engine 5.5 Migration
We leveled up. We’re now running on UE5.5, Translation?
Shinier graphics, smoother gameplay, and more room for chaos. You're welcome.
System Refactoring
We’ve been reorganizing some of the game's internal systems, cleaning up the back-end, streamlining performance, and making things smoother under the hood.
It’s not flashy, but it lays the groundwork for everything else to shine.UI Enhancements
A cleaner interface is on the way.
We’ve started revamping the pause menu, kicked off the player HUD, and begun laying out the newCharacter Blueprint Overhaul
More customization, less cookie-cutter.
Soon, your avatar will reflect your true post-apocalyptic fashion sense. (We see you, trench coat and goggles.)
Combat Mechanics
Guns go boom, but smarter now. We’re tweaking shooting so it’s less “spray and pray” and more “boom, headshot.”Level Test Map
A dev playground where we test new chaos before you get your hands on it. It’s messy, weird, and way too fun.Inventory & UI Systems
We’re cooking up an intuitive inventory, a slick wheel UI, and a pause menu that does more than just... pause.
All the quality-of-life stuff you never knew you needed.
Weaponry Expansion
24 new weapons. Some go bang, some go stabby.
Choose wisely, or just hoard them all like a true survivalist.
Gadget Integration
Out with the old bugs, in with the improved gadgets. We’re reworking existing tools to play nice with new systems. Fewer glitches, more gizmos.Survival Systems
Food, water, danger. It's not enough to shoot stuff, now you have to stay alive. We’re laying the groundwork for full-on survival gameplay.
Pack snacks.
Final Words
Seedworld is evolving—bit by bit—Into something wild, beautiful, and a little unhinged (just like our dev team).
Your feedback fuels us, your memes entertain us, and your patience... well, it’s heroic.
Until next time, stay vigilant and keep exploring.
—Debayo
These is amazing, these will be the best game ever. I am glad to be here at this moment!
GGs